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International Karate + - Commodore64
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Game info
Spectrum

Ninja Commando

Ninja Commando
GenreAction Adventure
DeveloperZeppelin Games
PublisherZeppelin Games
Released1989
Rating
Graphics:7.0
Sound:3.0
Gameplay:6.0
Overall:5.0
Reviewed byndial
Ninja Commando is a 1989 action platform game developed for the Atari XL/XE series, Commodore 64, Amstrad CPC and Sinclair ZX Spectrum.
 
Review
Ninja CommandoSTORY / GAMEPLAY
You are a Ninja, jumping over pits and dodging obstacles and defeating other ninjas is the only way to survive! Every few alien kills grant you with a weapon, starting with shurikens, grenades, a flame thrower and finally a machine gun! Enemy ninjas attack randomly comong out of openings and buildings and your ninja is instantly killed upon a contact with any enemy or when falling inside a dangerous pit. Enemies that just appear from an opening will flash for 1-2 secs and will not kill you! Note that each level has a bonus (points) timer but overall the gameplay is quite tough.

GRAPHICS / SOUND
The game on the ZX features nice visuals though they are mainly in black and white. The game's sprites, although tiny, they look cute and move nicely but the scrolling suffers from occasional slowdowns. The sound on the ZX is almost absent, with only a few sound effects during gameplay.
 
Screenshots
  • Ninja Commando
  • Ninja Commando
  • Ninja Commando
  • Ninja Commando
  • Ninja Commando
  • Ninja Commando
 
Gameplay sample
 
Comparable platforms
Atari Atari XE/XL
Commodore C64
Sinclair ZX Spectrum
Amstrad CPC
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
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The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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